Types#
All types have corresponding tree nodes. However, you should not assume that there is exactly one tree node corresponding to each type. There are often multiple nodes corresponding to the same type.
For the most part, different kinds of types have different tree codes.
(For example, pointer types use a POINTER_TYPE code while arrays
use an ARRAY_TYPE code.) However, pointers to member functions
use the RECORD_TYPE code. Therefore, when writing a
switch statement that depends on the code associated with a
particular type, you should take care to handle pointers to member
functions under the RECORD_TYPE case label.
The following functions and macros deal with cv-qualification of types:
- TYPE_MAIN_VARIANT#
This macro returns the unqualified version of a type. It may be applied to an unqualified type, but it is not always the identity function in that case.
A few other macros and functions are usable with all types:
- TYPE_SIZE#
The number of bits required to represent the type, represented as an
INTEGER_CST. For an incomplete type,TYPE_SIZEwill beNULL_TREE.
- TYPE_ALIGN#
The alignment of the type, in bits, represented as an
int.
- TYPE_NAME#
This macro returns a declaration (in the form of a
TYPE_DECL) for the type. (Note this macro does not return anIDENTIFIER_NODE, as you might expect, given its name!) You can look at theDECL_NAMEof theTYPE_DECLto obtain the actual name of the type. TheTYPE_NAMEwill beNULL_TREEfor a type that is not a built-in type, the result of a typedef, or a named class type.
- TYPE_CANONICAL#
This macro returns the ‘canonical’ type for the given type node. Canonical types are used to improve performance in the C++ and Objective-C++ front ends by allowing efficient comparison between two type nodes in
same_type_p: if theTYPE_CANONICALvalues of the types are equal, the types are equivalent; otherwise, the types are not equivalent. The notion of equivalence for canonical types is the same as the notion of type equivalence in the language itself. For instance,When
TYPE_CANONICALisNULL_TREE, there is no canonical type for the given type node. In this case, comparison between this type and any other type requires the compiler to perform a deep, ‘structural’ comparison to see if the two type nodes have the same form and properties.The canonical type for a node is always the most fundamental type in the equivalence class of types. For instance,
intis its own canonical type. A typedefIofintwill haveintas its canonical type. Similarly,I*``and a typedef ``IP``(defined to ``I*) will hasint*as their canonical type. When building a new type node, be sure to setTYPE_CANONICALto the appropriate canonical type. If the new type is a compound type (built from other types), and any of those other types require structural equality, useSET_TYPE_STRUCTURAL_EQUALITYto ensure that the new type also requires structural equality. Finally, if for some reason you cannot guarantee thatTYPE_CANONICALwill point to the canonical type, useSET_TYPE_STRUCTURAL_EQUALITYto make sure that the new type–and any type constructed based on it–requires structural equality. If you suspect that the canonical type system is miscomparing types, pass--paramverify-canonical-types=1to the compiler or configure with--enable-checkingto force the compiler to verify its canonical-type comparisons against the structural comparisons; the compiler will then print any warnings if the canonical types miscompare.
- TYPE_STRUCTURAL_EQUALITY_P#
This predicate holds when the node requires structural equality checks, e.g., when
TYPE_CANONICALisNULL_TREE.
- SET_TYPE_STRUCTURAL_EQUALITY#
This macro states that the type node it is given requires structural equality checks, e.g., it sets
TYPE_CANONICALtoNULL_TREE.
same_type_pThis predicate takes two types as input, and holds if they are the same type. For example, if one type is a
typedeffor the other, or both aretypedefs for the same type. This predicate also holds if the two trees given as input are simply copies of one another; i.e., there is no difference between them at the source level, but, for whatever reason, a duplicate has been made in the representation. You should never use==(pointer equality) to compare types; always usesame_type_pinstead.Detailed below are the various kinds of types, and the macros that can be used to access them. Although other kinds of types are used elsewhere in G++, the types described here are the only ones that you will encounter while examining the intermediate representation.
- VOID_TYPE#
Used to represent the
voidtype.
- INTEGER_TYPE#
Used to represent the various integral types, including
char,short,int,long, andlong long. This code is not used for enumeration types, nor for thebooltype. TheTYPE_PRECISIONis the number of bits used in the representation, represented as anunsigned int. (Note that in the general case this is not the same value asTYPE_SIZE; suppose that there were a 24-bit integer type, but that alignment requirements for the ABI required 32-bit alignment. Then,TYPE_SIZEwould be anINTEGER_CSTfor 32, whileTYPE_PRECISIONwould be 24.) The integer type is unsigned ifTYPE_UNSIGNEDholds; otherwise, it is signed.The
TYPE_MIN_VALUEis anINTEGER_CSTfor the smallest integer that may be represented by this type. Similarly, theTYPE_MAX_VALUEis anINTEGER_CSTfor the largest integer that may be represented by this type.
- REAL_TYPE#
Used to represent the
float,double, andlong doubletypes. The number of bits in the floating-point representation is given byTYPE_PRECISION, as in theINTEGER_TYPEcase.
- FIXED_POINT_TYPE#
Used to represent the
short _Fract,_Fract,long _Fract,long long _Fract,short _Accum,_Accum,long _Accum, andlong long _Accumtypes. The number of bits in the fixed-point representation is given byTYPE_PRECISION, as in theINTEGER_TYPEcase. There may be padding bits, fractional bits and integral bits. The number of fractional bits is given byTYPE_FBIT, and the number of integral bits is given byTYPE_IBIT. The fixed-point type is unsigned ifTYPE_UNSIGNEDholds; otherwise, it is signed. The fixed-point type is saturating ifTYPE_SATURATINGholds; otherwise, it is not saturating.
- COMPLEX_TYPE#
Used to represent GCC built-in
__complex__data types. TheTREE_TYPEis the type of the real and imaginary parts.
- ENUMERAL_TYPE#
Used to represent an enumeration type. The
TYPE_PRECISIONgives (as anint), the number of bits used to represent the type. If there are no negative enumeration constants,TYPE_UNSIGNEDwill hold. The minimum and maximum enumeration constants may be obtained withTYPE_MIN_VALUEandTYPE_MAX_VALUE, respectively; each of these macros returns anINTEGER_CST.The actual enumeration constants themselves may be obtained by looking at the
TYPE_VALUES. This macro will return aTREE_LIST, containing the constants. TheTREE_PURPOSEof each node will be anIDENTIFIER_NODEgiving the name of the constant; theTREE_VALUEwill be anINTEGER_CSTgiving the value assigned to that constant. These constants will appear in the order in which they were declared. TheTREE_TYPEof each of these constants will be the type of enumeration type itself.
- OPAQUE_TYPE#
Used for things that have a
MODE_OPAQUEmode class in the backend. Opaque types have a size and precision, and can be held in memory or registers. They are used when we do not want the compiler to make assumptions about the availability of other operations as would happen with integer types.
- BOOLEAN_TYPE#
Used to represent the
booltype.
- POINTER_TYPE#
Used to represent pointer types, and pointer to data member types. The
TREE_TYPEgives the type to which this type points.
- REFERENCE_TYPE#
Used to represent reference types. The
TREE_TYPEgives the type to which this type refers.
- FUNCTION_TYPE#
Used to represent the type of non-member functions and of static member functions. The
TREE_TYPEgives the return type of the function. TheTYPE_ARG_TYPESare aTREE_LISTof the argument types. TheTREE_VALUEof each node in this list is the type of the corresponding argument; theTREE_PURPOSEis an expression for the default argument value, if any. If the last node in the list isvoid_list_node(aTREE_LISTnode whoseTREE_VALUEis thevoid_type_node), then functions of this type do not take variable arguments. Otherwise, they do take a variable number of arguments.Note that in C (but not in C++) a function declared like
void f()is an unprototyped function taking a variable number of arguments; theTYPE_ARG_TYPESof such a function will beNULL.
- METHOD_TYPE#
Used to represent the type of a non-static member function. Like a
FUNCTION_TYPE, the return type is given by theTREE_TYPE. The type of*this, i.e., the class of which functions of this type are a member, is given by theTYPE_METHOD_BASETYPE. TheTYPE_ARG_TYPESis the parameter list, as for aFUNCTION_TYPE, and includes thethisargument.
- ARRAY_TYPE#
Used to represent array types. The
TREE_TYPEgives the type of the elements in the array. If the array-bound is present in the type, theTYPE_DOMAINis anINTEGER_TYPEwhoseTYPE_MIN_VALUEandTYPE_MAX_VALUEwill be the lower and upper bounds of the array, respectively. TheTYPE_MIN_VALUEwill always be anINTEGER_CSTfor zero, while theTYPE_MAX_VALUEwill be one less than the number of elements in the array, i.e., the highest value which may be used to index an element in the array.
- RECORD_TYPE#
Used to represent
structandclasstypes, as well as pointers to member functions and similar constructs in other languages.TYPE_FIELDScontains the items contained in this type, each of which can be aFIELD_DECL,VAR_DECL,CONST_DECL, orTYPE_DECL. You may not make any assumptions about the ordering of the fields in the type or whether one or more of them overlap.
- UNION_TYPE#
Used to represent
uniontypes. Similar toRECORD_TYPEexcept that allFIELD_DECLnodes inTYPE_FIELDstart at bit position zero.
- QUAL_UNION_TYPE#
Used to represent part of a variant record in Ada. Similar to
UNION_TYPEexcept that eachFIELD_DECLhas aDECL_QUALIFIERfield, which contains a boolean expression that indicates whether the field is present in the object. The type will only have one field, so each field’sDECL_QUALIFIERis only evaluated if none of the expressions in the previous fields inTYPE_FIELDSare nonzero. Normally these expressions will reference a field in the outer object using aPLACEHOLDER_EXPR.
- LANG_TYPE#
This node is used to represent a language-specific type. The front end must handle it.
- OFFSET_TYPE#
This node is used to represent a pointer-to-data member. For a data member
X::mtheTYPE_OFFSET_BASETYPEisXand theTREE_TYPEis the type ofm.
There are variables whose values represent some of the basic types. These include:
void_type_nodeA node for
void.integer_type_nodeA node for
int.unsigned_type_node.A node for
unsigned int.char_type_node.A node for
char.It may sometimes be useful to compare one of these variables with a type in hand, using
same_type_p.