.. Copyright 1988-2022 Free Software Foundation, Inc. This is part of the GCC manual. For copying conditions, see the copyright.rst file. .. _executing-code-before-main: +load: Executing Code before main ********************************* This section is specific for the GNU Objective-C runtime. If you are using a different runtime, you can skip it. The GNU Objective-C runtime provides a way that allows you to execute code before the execution of the program enters the ``main`` function. The code is executed on a per-class and a per-category basis, through a special class method ``+load``. This facility is very useful if you want to initialize global variables which can be accessed by the program directly, without sending a message to the class first. The usual way to initialize global variables, in the ``+initialize`` method, might not be useful because ``+initialize`` is only called when the first message is sent to a class object, which in some cases could be too late. Suppose for example you have a ``FileStream`` class that declares ``Stdin``, ``Stdout`` and ``Stderr`` as global variables, like below: .. code-block:: objective-c FileStream *Stdin = nil; FileStream *Stdout = nil; FileStream *Stderr = nil; @implementation FileStream + (void)initialize { Stdin = [[FileStream new] initWithFd:0]; Stdout = [[FileStream new] initWithFd:1]; Stderr = [[FileStream new] initWithFd:2]; } /* Other methods here */ @end In this example, the initialization of ``Stdin``, ``Stdout`` and ``Stderr`` in ``+initialize`` occurs too late. The programmer can send a message to one of these objects before the variables are actually initialized, thus sending messages to the ``nil`` object. The ``+initialize`` method which actually initializes the global variables is not invoked until the first message is sent to the class object. The solution would require these variables to be initialized just before entering ``main``. The correct solution of the above problem is to use the ``+load`` method instead of ``+initialize`` : .. code-block:: objective-c @implementation FileStream + (void)load { Stdin = [[FileStream new] initWithFd:0]; Stdout = [[FileStream new] initWithFd:1]; Stderr = [[FileStream new] initWithFd:2]; } /* Other methods here */ @end The ``+load`` is a method that is not overridden by categories. If a class and a category of it both implement ``+load``, both methods are invoked. This allows some additional initializations to be performed in a category. This mechanism is not intended to be a replacement for ``+initialize``. You should be aware of its limitations when you decide to use it instead of ``+initialize``. .. toctree:: :maxdepth: 2 .. _what-you-can-and-what-you-cannot-do-in-+load: What You Can and Cannot Do in +load ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ``+load`` is to be used only as a last resort. Because it is executed very early, most of the Objective-C runtime machinery will not be ready when ``+load`` is executed; hence ``+load`` works best for executing C code that is independent on the Objective-C runtime. The ``+load`` implementation in the GNU runtime guarantees you the following things: * you can write whatever C code you like; * you can allocate and send messages to objects whose class is implemented in the same file; * the ``+load`` implementation of all super classes of a class are executed before the ``+load`` of that class is executed; * the ``+load`` implementation of a class is executed before the ``+load`` implementation of any category. In particular, the following things, even if they can work in a particular case, are not guaranteed: * allocation of or sending messages to arbitrary objects; * allocation of or sending messages to objects whose classes have a category implemented in the same file; * sending messages to Objective-C constant strings (``@"this is a constant string"``); You should make no assumptions about receiving ``+load`` in sibling classes when you write ``+load`` of a class. The order in which sibling classes receive ``+load`` is not guaranteed. The order in which ``+load`` and ``+initialize`` are called could be problematic if this matters. If you don't allocate objects inside ``+load``, it is guaranteed that ``+load`` is called before ``+initialize``. If you create an object inside ``+load`` the ``+initialize`` method of object's class is invoked even if ``+load`` was not invoked. Note if you explicitly call ``+load`` on a class, ``+initialize`` will be called first. To avoid possible problems try to implement only one of these methods. The ``+load`` method is also invoked when a bundle is dynamically loaded into your running program. This happens automatically without any intervening operation from you. When you write bundles and you need to write ``+load`` you can safely create and send messages to objects whose classes already exist in the running program. The same restrictions as above apply to classes defined in bundle.